Object-based learning (OBL) is a student-centered learning approach that uses objects to create a more profound learning experience. These objects can include artworks, artifacts, archival materials, or digital representations of unique objects. Students typically work closely with these objects, which in turn stimulates interest in acquiring and applying knowledge to other contexts both in and out of the classroom.
Christina Larson: Visiting Assistant Professor, Andrew W. Mellon Fellow for Academic Engagement
Amanda Valdespino: Instructional Designer, Learning Innovation and Faculty Engagement (LIFE)
The following scenarios come from the University of Miami.
To engage her students in Twenty-first-century approaches to object-based learning, Karen Mathews, Associate Professor of Art History, partnered with Academic Technologies on a class project she called “Animating Antiquity” that brought together art and technology. The students conducted traditional research on eight sculptures from Antiquity in the collection of the Lowe Art Museum. They considered the materials and techniques that comprised the sculptures and also proposed potential meanings for each work. Students then worked with staff members from the Lowe Art Museum and from Academic Technologies to produce photogrammetry of the eight objects--photographing each work from 360 degrees, as represented by this News @ The U article. These images then created the 3D virtual forms of the objects on SketchFab.
The students used this visual data to create 3D prints of the sculptures. Art historical research and photogrammetry imaging culminated in the Animating Antiquity website that Dr. Mathews produced with her students. A selection of the 3D prints along with 3D imagery is scheduled to be on display in the antiquities gallery at the Lowe Art Museum for visitors to learn more about the process of 3D printing and this project. Dr. Mathews received funding from the Andrew W. Mellon CREATE Grants Program to cover expenses associated with this project.
Professor Williamson began working with the Lowe Art Museum in the fall semester of 2018 for the first-year course he oversees “Introduction to Innovation in Engineering,” which is now called “Practical Innovation: Polyineering.” This course was part of the Active Learning Initiative that UM’s College of Engineering launched in 2016. To learn more about the overall initiative for the College of Engineering, please visit Transforming 21st Century Engineering Education.
During this course, students work in teams within a problem-solving framework to develop a product by the end of the semester. The course is comprised of first-year Engineering students and first-year Entrepreneur students. These students visit the Lowe Art Museum for two different object-based experiences. In the first visit, students experience art objects through the methodology of Visual Thinking Strategies (VTS). As a participant-centered teaching methodology, VTS encourages students to look carefully, think critically, communicate effectively, and listen actively. VTS also offers opportunities to practice team-building skills and self-awareness. Because the “Practical Innovation: Polyineering” course centers on collaboration, these are critical skills for students to practice.
During students’ second visit to the Lowe Art Museum, they explore object-based learning through the lens of materials and methods. Students begin by discussing similarities between visual art, engineering, and entrepreneurship. These include innovation, creativity, marketing, and physical objects. Student teams then go into the galleries, select an object, and study its physical and cultural properties. Students then report their discoveries to the larger group. The entire exercise is rooted in curiosity, discovery, and collaboration.
Recently, Dr. Kate Ramsey offered a new seminar on the topic of “Afro-Caribbean Religion: Healing and Power,” which was also a topic for her book. Her seminar and book project drew upon the research of archival materials in the University of Miami Libraries’ Special Collections and Cuban Heritage Collection. During this course, students had regular visits to both Collections as a class and learned to develop their archival research skills with unique objects and archival materials. In this course, these archival materials served as a link between the present and the historical context of the past.
Each Spring semester, Professor Jennifer Burke has brought her students from the “Voice and Speech Theatre” course to the Lowe Art Museum to engage with the art collection. Students select a work of art that is on display as a source for their own creative response. Although students do not research the art object in an art-historical manner, they instead employ it as a catalyst for developing a monologue that is inspired by the artwork. At the end of the semester, the students perform their monologues before the artwork that inspired them and in front of a public audience.
During the Spring semester, the Lowe Art Museum works with a faculty member and their students from the University of Miami to curate an exhibition as part of the Lowe Art Museum’s annual ArtLab exhibition program. In the Spring semester of 2019, Professor Nathan Timpano and his students curated the exhibition Russia Unframed, which drew on the Lowe Art Museum’s holdings of Russian artwork. The group worked with staff from the Lowe Art Museum throughout this process. They also traveled to New York City and New Jersey to learn more about Russian artwork. They researched the Russian artwork they selected for the exhibition, and they wrote about it for the exhibition catalogue and the digital Guide-by-Cell gallery guide. This curatorial approach to object-based learning taught the students how to conduct art historical research, as well as the logistics of an exhibition process.
Christina Larson: Visiting Assistant Professor, Andrew W. Mellon Fellow for Academic Engagement
Amanda Valdespino: Instructional Designer, Academic Technologies
If you are interested in learning more about object-based learning and/or how to integrate this teaching method into your classroom, connect with the following UM sources:
Object-based learning (OBL) is a form of active learning that uses artworks, artifacts, archival materials, or digital representations of unique objects to inspire close observation and deep critical thinking. Wonder, awe, curiosity, and engagement are central to this approach. Unique or rare objects serve as testaments of creativity, evoking a connection between the past and the present. It is a powerful idea for students to realize that as they examine the object, they are standing in the same proximity as the person who created it. This connection can inspire curiosity among learners, which influences how they use discovery as a learning tool. OBL is not limited to the Humanities; it can be employed by many academic disciplines in creative, engaging ways.
Object-based learning holds the object at the center of the learning experience. Objects are sometimes also referred to as primary sources, cultural resources, or material culture. Overall, this type of engagement involves experiential learning and multi-sensory interaction. Learners may focus on learning about those who created the object, the materials used to make the object, its socio-cultural significance, its various interpretations, the context in which it was produced, its current context within a collection, how it is a catalyst for discussion, or how it inspires contemporary creativity. The most common venues for OBL are galleries, libraries, archives, and museums (GLAM), but OBL can take place in the classroom as well.
Here are a few steps to consider when incorporating object-based learning into the curriculum:
One theoretical framework to examine when thinking about student engagement in object-based learning is Kolb’s Experiential Learning Cycle (Chatterjee & Hannan, 2015). In order for a student to gain any real knowledge, they must participate in, reflect on, and analyze an experience to then learn and actively apply the new knowledge gained to the world around them, resulting in newer experiences. Depending on the situation or environment that OBL takes place in, students may enter this process at any point, but it is crucial they apply all four modes for a more impactful learning experience to occur.
Libraries, archives, and museums are at the forefront of exploring and partnering with institutions on object-based learning. Here are a few examples:
Object-based learning initiative at Penn State: In collaboration with Penn and Philadelphia Museum of Art, Penn State uses object-based learning to provide History of Art graduate students to study art through multiple methodologies. This initiative is funded by the Andrew W. Mellon Foundation and also included graduate workshops, seminars, and research fellowships related to OBL.
University College of London: This university has been a pioneer in research and implementation of object-based learning. OBL is integrated at the undergraduate and postgraduate level across a variety of disciplines. In 2012, UCL started to offer an “Arts and Science (BASc) degree” that includes a second-year unit dedicated to OBL through engagement with the university’s museums and library special collections.
Professor Virginia Reinburg- Boston College: For the Fall 2014 semester, Professor Reinburg modified her, “Early Printed Books: History and Craft” course by including books from the John J. Burns Library of Rare Books and Special Collections, and having students participate in hands-on workshops at the conservation lab. The students were able to experiment with tools and produce works that culminated at an end of semester exhibit at the library.
Benefits of Object-based Learning (Allen Memorial Art Museum, Oberlin College)
Because OBL involves experiential learning and multi-sensory engagement, learners’ experience with this methodology has the potential to create a powerful learning experience that they might remember long after the end of the semester. Central to OBL is the idea that working with objects mediates and strengthens learning because this interaction has a long-lasting effect and relationship with memory (Romanek & Lynch, 2008; 284).
There are a range of ways to engage with OBL, which offers great flexibility in aligning with pedagogical goals:
OBL and technology: Object-based learning has traditionally featured objects within the context of GLAMs (Galleries, Libraries, Archives, and Museums), but through technology and an expanding definition of what an object is, OBL is moving in new directions. Through photogrammetry technology and 3D printing, students can now study sculptures in the round. The digital 3D versions of sculptures allow viewers to see all sides of a sculpture that are not visible in the gallery. Preservation practices typically do not allow visitors to touch works of art, but a 3D printed version does permit this, which offers additional options for people with visual impairment to engage with sculptures.
Additionally, digitization of archival and other 2D materials aids in the preservation of these materials while making them available to a wider audience. Many museums are moving toward open-access to digital images of their collection materials. Faculty members and students can access these materials more readily than they could even five years ago. OBL has begun including all material culture items as objects to examine. Rather than simply focusing on unique and handmade objects, OBL can include any materials that are made by humans (even those that are mass-produced). In this case, it is the process of engaging with these objects is more important than how they were made.
OBL and assessment: Researchers have begun developing studies to measure the impact of OBL. This work is being executed by library, archival, and museum professionals alike. Although it is not easy to measure short-term or long-term impact on students as the result of an OBL experience, these researchers have begun framing the questions that should enable others to conduct similar studies.